Silver Wolf
Talent: Wolf's Nature
For every buff on this unit, ATK/DEF+(3, 4, 5, 6, 7)%, up to (9, 12, 15, 18, 21)%. If this unit scores a critical hit, after battle steal up to 2 buffs from the enemy.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,597 | ATK: 516 | INT: 233 | DEF: 252 | MDEF:258 | SKL: 306 | |
HP: 3,199 | ATK: 516 | INT: 233 | DEF: 234 | MDEF:316 | SKL: 239 |
Soldier Bonus:
HP: 40% | ATK: 35% | DEF: 10% | MDEF: 10% |
Exclusive Equipment: Mask of Righteousness
MDEF +5%. When initiating battle, if you have at least twice as many buffs as the enemy, you can attack first.
Awakening: Shadow Stormshatter
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.4x damage. Before entering battle, gain "movement +1", "Skill +30%" and "Damage Taken -20%". Lasts 2 turns. If a critical hit occurs, CD-1 for this skill.
Casting Pattern: Skybreaker
[Passive] ATK +5%. After attacking and entering battle, if the enemy does not have any buffs, deal fixed damage equal to 1.5x Silver Wolf's ATK.
Shadow
Soldiers: Bandit, Dark Elf Sniper
Ranger
Soldiers: High Elf, Demon Hunter
Training Ground
Soldiers: Mist Dancer, Catapult, Samurai, The Faceless, Elysium Assassin
Cold Blood
Cost: •• / CD: 2 / Range: Self / Span: Single
[Assist] Upon use, Critical hit rate and Critical Damage increases by 15%. Lasts 2 turns. After use may move 2 blocks and attack.
Sneak Attack
Cost: • / CD: - / Range: - / Span: -
[Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.
Riposte
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Ruthless
Cost: •• / CD: - / Range: - / Span: -
[Passive] Crit Damage increases by 20%. When critically attacking and entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.
Sly Stride
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.